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Cheat Engine 6.3
:
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– Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
– Fixed speedhack thread safety so changing speed in a program that constantly checks speed won’t cause a crash/weird behaviour
– Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
– Customtypes can now deal with huge size types (4096 bytes and bigger)
– Some table merging bugs
– Fixed negative values in groupscans
– Fixed a lot of assembler and disassembler instructions
– Fixed GenericHotkey in lua
– Fixed the table version of writeBytes in lua
– Fixed the bug where if you opened the settings window and click ok you wouldn’t be able to debug anymore
– Fixed unlabed labels
– Fixed crash when clicking stop when using the debugger to find something
– Fixed where CE would select invisible entries when multiselecting and press space
– Loading a table now deletes tables you might have previously defined
-The autoassembler can now handle $luavar when it’s an integer instead of string
– Fixed break on entry when creating a process
– Fixed the stackview in 64-bit ce when targeting a 32-bit program
– Fixed unloading the driver when global debug was used before
– Fixed the symbolpath not changing to what you wish, and add the game’s exe to the symbol path search by default
– Fixed dbvm stability
– Fixed global debug not handling 64-bit mov dr* instructions properly
Additions and changes:
– Redesigned the lua class system (read main.lua)
– Added mouse4 and mouse5 to the lua defines
– Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
– The pointerscan has several new features to decrease time and increase useful results
– Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
– Changed hotkey handling internally
– The different display types in the hexadecimal view of memoryview now support direct editing as well
– The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
– The foundlist now shows a “previous value” column and marks differences red
– The symbolhandler now has a better distinction between 32 and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames
– Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
– Added a graphical memory view
– Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
– The “Find out what *** this address” function now has the ability to show if the given opcode is used for other data as well
– Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
– The userdefined comments can now show handle multiple lines
– Dissect code now lets you jump to a referal if you click the line
– Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
– Assembler: Added override support to relative jumps
– Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
– Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
– Auto Assembler: Added a new “AOBSCANMODULE” auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
– Auto Assembler: GlobalAlloc now doesn’t allocate 4KB (64KB in reality) for each symbol but now groups them
– Auto Assembler: Registersymbol now works with aobscan results
– Auto Assembler: Add support for inscript structure definitions
– Tracer: You can now save and load a trace
– Addresslist: Changing a records’ value (lua setValue) now supports lua statements if the new value is enclosed by brackets [ ] (Example: [12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at 00400500 with 10 added to it)
– D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
– D3D: Also works on 64-bit targets now
– Symbolhandler: It now interprets “structurename.variablename” and returns the offset of variablename in the structure. This includes auto assembler
– Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
– Added a more complex disassembler class that gives more information about what it disassembled
– Dissect data now also shows the effect of a locked column on childnodes
– Dissect data can now have custom name under each address besides a groupname
– Dissect data elements can now have a custom background color
– The structure spider can now also work with locked memory (shadow memory)
– Changed the way the vertical scrollbars of the disassembler and hexview panels work
– The “find what acceses this address” window no longr prints out ALL results in the info box when multiselecting.
– Changed the stackview panel so when it’s visible and you resize the window it’s on, it resizes instead of the hexview
– The assembly scan can now have a custom range
– Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
– DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work
System Requirments :
Windows NT/98/Me/2000/XP/2003/Vista/Server 2008/7/8 (32-bit and 64-bit)
Cheat Engine 6.4 :

Fixes:
· Network:
Network server can now handle multiple incoming connections at the same time
· Gui: Fixed a
crash when using multiple scan tabs
·
Assembler/Disassembler: Fixed several assembler/disassembler bugs
· Debug: Fixed
issues where deleting a breakpoint wouldn't actually remove it, causing a crash
· Debug: Fixed a
problem where deleting a breakpoint that was marked for deletion would never
happen if the game was constantly triggering the debugger
· Lua: Fixed the
6.2 and earlier version of opendialog_execute
· Lua: Fixed
memscan.waitTillDone() when using it on the gui memscan
· Lua: Fixed
speedhack_setSpeed() not taking more than 3 digits
· D3D Hook:
Direct3D9 objects now support transparency
· D3D Hook: Fix
detection of which directx version is actually used for rendering
· Dissect Data:
Fixed the column click detection when scrolled
· Auto
Assembler: Fixed some commands not highlighting properly
· Ultimap: Fixed
ultimap so it now works in windows 8
· Ultimap: Fixed
the hotkeys
· Ultimap: Fixed
the hint popup for pre-emptive flushing
· Symbols: Fixed
a problem where 32-bit modules where detected as 64-bit
· Memory Scan:
Fixed next scan causing a buffer overflow in some rare situations
· Form Designer:
Fixed a problem where deleting a non visible object failed (press the delete
key in the object inspector tree)
· Trainer
Designer: Fixed the go back to generated form from functioning and related
issues
· PE-Info: Fixed
a possibility where a bad PE header could cause an read error
· Memory view:
Hexview: Fix 8-byte value editing
· Syntax
Highlighters LUA/AA: Fixed UTF8 encoded text
· Syntax
Highlighters AA: Added xmm registers
Additions and changes:
· Address List:
Added a group option that shows a +/- sign in front of group entries
· Address List:
Pressing enter on a single entry now goes into value edit mode
· Address List:
Added an option so certain entries in the address list show a groupbox the user
can pick from
· Auto
Assembler: New auto assembler templates that focus on Array of Byte
scans(thanks to jgoemat)
· Auto
Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors
for multiline lua scripts
· Break And
Trace: Added a donottrace.txt file in the base directory which holds a list of
modules that should not be traced but stepped over instead
· Pointerscan:
Improved performance of the pointer scanner
· Pointerscan:
The pointerscan now has the option to generate a lot smaller .PTR files
· Pointerscan:
Added the ability to do a distributed pointerscan and pointer rescan
· ProcessList:
You can now type in the processlist to filter for the specific process
· Network: Added
a basic ARM assembler/disasembler
· Network: The
linux/android network version can now use basic debugging (find what
access/writes)
· Network: Added
speedhack to the network version
· Network: The
network version now compresses read/write process memory before sending to the
client. The compression level can be changed at runtime
· Network: Added
module injection for linux/android
· Symbols: Added
better support for .PDB debug files so parameters and local variable references
show when that data is available
· Symbols: Added
support for .Net
· Symbols: Added
support for Java (proof-of-concept showing off the extendabilty of CE)
· Symbols: Added
support for Mono (^)
· Memory view: Hexview:
Added decimal display modes for the other types
· Memory View:
Added shift-scrollng to the hexview and disassembler so you can scroll by 1
byte changes instead of the default calculated sizes
· Stack View:
Added a search option
· D3D Hook: you
can now reattach the D3D hook to a process that previously had been hooked
· Lua engine
window: Added a search and replace option to the editor
· Lua engine
window: Added the ability to set breakpoints, inspect variables and step over
lines
· Lua engine window:
Enabled tab indentation of blocks
· Lua engine
window: Some extra customization options
· Trainer
Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build
in activate/deativate sounds. (You can override them)
· Trainer
Generator: The XM file field now has a play button
· Lua/Trainer
Generator/Designer: Added several new components , propertes and methods.
· Lua: Added a
dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat
engine version is used. Use it for lua extentions
· Lua: Made it
more forgiving about method and property names
· Lua: Added
some threading helper functions
· Lua: You can
now override the disassembler/assembler
· Lua: Lots of other new features. Check out
main.lua
Cara Install Cheat Engine
- Download Cheat Engine 6.4 terlebih dahulu
- install softwarenya seperti biasa
- selamat cheat menggunakan Cheat Engine
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